Gameplay: Journey's controls are simple, intuitive and really easy to pick up and play. Granted there is no real tutorial so I spent most of my first half an hour pressing buttons and figuring out what caused what to happen but once you have them down it becomes second nature. Most of the game itself follows the traditional "point A to point B" outline, sprinkling puzzles throughout to hinder your progress and keep you on your toes. Some puzzles are certainly harder than others and I found myself getting frustrated on occasion, but once you actually step back and look at the big picture, most puzzles become rather easy to solve. A second player can join you during your playthrough but they won't be able to talk to you, save for the chirps that the cloaked individual can use at the press of a button.
Good: From an artistic standpoint this game is a masterpiece. It's stunningly beautiful and it's easy to get your breath taken away when you go to a new area. The story, while lite, is meaningful and you really feel a connection to your unnamed character. Co-op is also a blast to play and even though you can't directly talk to someone, I felt closer to my partner in my co-op run than I did playing Gears of War 3 with 3 other players the whole way through.
Bad: My only real problem with Journey is its length. The game is 15 dollars and only about 2 hours long. While I did love my time with it and it certainly warrants multiple playthroughs, that's still a big price for a lot of people who may be on the fence to take in. Also some of the puzzles can be on the frustrating side and I almost wished there was a hint system sometimes.
Overall: This is definitely an "artsy" game, but it's a game worth your time and money. It's beautiful, easy to pick up and a joy to play. While its short length is a bit of a bummer at 15 dollars, most of what I played will stick with me for the near future. So if you have 15 dollars to spare, do yourself a favor and pick this game up.
MY VERDICT: 5 out of 5